Concept
Players accumulate points over multiple game sessions. The player with the most points at the end of a maximum of 20 games played wins the “season.” The season will end at the end of the calendar year.
Games can be played by anyone, anywhere, at any time! The league is meant to add a competitive element whenever you play Rummikub. Players will automatically be added to the league once they have a score recorded.
LEAGUE RULES
League Scoring per Game
- Winner: The player who goes “Rummikub” (empties their rack) gets points based on the sum of the tiles remaining on other players’ racks. This is the standard Rummikub scoring.
- Losers: Players with tiles remaining on their racks get negative points equal to the sum of their tiles.
- NOTE: The MAXIMUM negative points based on the tiles remaining on a player’s board will be capped at 25
- NOTE: The MAXIMUM negative points based on the tiles remaining on a player’s board will be capped at 25
- Bonus Points:
- Game Winner: 50 bonus points will be awarded to the winner of each game, in addition to the regular Rummikub scoring. This ensures a win is always significantly rewarded.
- Second Place: 5 bonus points will be awarded to the player with the least amount of tile points remaining on their board
- Example Calculation (for a single game):
- Player A (Winner): Racks sum = 0. Other players’ sums: B=25, C=15, D=10. A gets +(25+15+10) = +50 points. Plus a 50-point bonus = 100 points.
- Player B: -25 points.
- Player C: -15 points.
- Player D: -5 points. (5 pt bonus for fewest remaining)
Overall Tournament Score: Each player’s score from every game they play is added to their cumulative tournament total.
Rummikub Rules
- Each player chooses 14 tiles
- In order to make an initial meld, each player must place tiles on the table in one or more sets that total at least 30 points. These points must come from the tiles on each player’s rack; for their initial meld, players may not use tiles already played on the table. A joker used in the initial meld scores the value of the tile it represents.
- When players cannot play any tiles from their racks, or purposely choose not to, they must draw a tile from the pool. After they draw, their turn is over. Play passes to the left (clockwise).
- On turns after a player has made his/her initial meld, that player can build onto other sets on the table with tiles from his/her rack.
- On any turn that a player cannot add onto another set or play a set from his/her rack, that player picks a tile from the pool and his/her turn ends. Players cannot lay down a tile they just drew; they must wait until their next turn to play this tile.
- Play continues until one player empties his/her rack. This ends the game and players tally their points (see Scoring). If there are no more tiles in the pool but no player has emptied his/her rack, play continues until no more plays can be made. This ends the game.
- A Joker remaining on your rack at the end of the game is valued at 25 points.